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BLACKVERSE COMIC

Digital graphic novel about dealing with undying.

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digital painting on 3D render made using Blender, Manuel Bastioni Lab and GIMP
Bebas Neue font is used here to mask out some blood spatters and below is a tiny figure of this episode's charactter, lost and confused.
digital painting on 3D render made using Blender, Manuel Bastioni Lab and GIMP
Title is Bebas Neue font masking a digital painting of star filled sky. Character is painted in Gnu Image Manipulation Program, on top of Blender Cycles render of a Manuel Bastioni Lab generated humanoid with custom hair mesh and textures.
digital painting on 3D render made using Blender, Manuel Bastioni Lab and GIMP
digital painting on 3D render made using Blender, Manuel Bastioni Lab and GIMP
digital painting on 3D render made using Blender, Manuel Bastioni Lab and GIMP
digital painting on 3D render made using Blender, Manuel Bastioni Lab and GIMP
digital painting on 3D render made using Blender, Manuel Bastioni Lab and GIMP
digital painting on 3D render made using Blender, Manuel Bastioni Lab and GIMP
digital painting on 3D render made using Blender, Manuel Bastioni Lab and GIMP
digital painting on 3D render made using Blender, Manuel Bastioni Lab and GIMP
digital painting on 3D render made using Blender, Manuel Bastioni Lab and GIMP
digital painting on 3D render made using Blender, Manuel Bastioni Lab and GIMP. Panel form old version of Blackverse graphic novel.
digital painting on 3D render made using Blender, Manuel Bastioni Lab and GIMP. Panel form old version of Blackverse graphic novel.
digital painting on 3D render made using Blender, Manuel Bastioni Lab and GIMP. Panel form old version of Blackverse graphic novel.
Digital colouring in GIMP of a pencil doodle.

An undying girl devoid of her memories awakens to find herself in an unforgiving and devastated world... a world which she herself may have created.


Its a personal passion project which originally started as purely text based novel. It didn't feel right not to illustrate it so it was converted in to a graphic novel.

 

After several attempts thwarted by my terrible writing I took some time to familiarise myself with basics of writing properly structured stories and now the entire process of production is more streamlined.

 

I use Blender to craft 3D scenes with simple shaders. This allows me to save time on keeping tabs on all the vanishing points and perspective distortions, keep proportions realistic and most importantly maintain consistent settings and characters.

 

Then I produce renders on which I base my actual linework and shading, all this is done in Gnu Image Manipulation Program.

 

Blackverse is available for free on Webtoon and theDuckWebcomics.


Check it out on Facebook as well to read the story's summary. Apparently its confusing.

MERCHANDISE

My Illustrations for sale on various products.

Click image to go to Redbubble

One Eyed Skull | Black and White
One Eyed Skull | Proud
Skeletons Blood Red
Skeletons Grey
Skeletons Ice Blue
Vines Skull Blood Red TSIll logo
Vines Skull Grey TSIll logo
Vines Skull Ice Blue TSIll logo
8 Limbs Blood Red
8 Limbs Grey
8 Limbs Ice Blue
Asteroid Day | Bump!
Tinnitus
Fatal Crush

There are a few projects available at the moment if there will be demand more will be produced.


Here's the link to my Store on Redbubble

Digital painting used as title screen for black and white scene in the August Club web series.
Digital painting on Gnu Image Processing Program based on a render produced in Blender, using Manuel Bastioni Lab, cloth simulation and custom materials.
Two masks were made using super sculepy. Painted with acrylics and varnish. Used for Daniel James Richardson's August Club web series.
Mask originally made for University's final major project in 2013. Painted with acrylics and varnish. Used for Daniel James Richardson's August Club web series.
Two masks were made using super sculepy. Painted with acrylics and varnish. Used for Daniel James Richardson's August Club web series.
Two masks were made using super sculepy. Painted with acrylics and varnish. Used for Daniel James Richardson's August Club web series.
Storyboarded all the scenes for Daniel James Richardson's August Club, discussed them with crew and updated storyboards where necessary (shoot location changed so certain scenes needed major overhauls).
Storyboarded all the scenes for Daniel James Richardson's August Club, discussed them with crew and updated storyboards where necessary (shoot location changed so certain scenes needed major overhauls).
Storyboarded all the scenes for Daniel James Richardson's August Club, discussed them with crew and updated storyboards where necessary (shoot location changed so certain scenes needed major overhauls).
This panel's linework was rejected due to Crimson Man acting out of character, rush is hardly necessary for such creature. Its a trace over Blender render with Manuel Bastioni Lab character, dyntopo sculpt for creature body and some simple assets.
Re-touch of a panel from older version of nightmare sequence for "A Crimson Smile" comic.

Web series created by Daniel James Richardson.

I was brough on board in 2017 as comic book artist but as project went on my responsibilities expanded.

 

I have storyboarded every scene in original script and then re-drawn some scenes that changed due to shoot location shift. I have also created part of the concept art for Crimson Man character.

 

As I worked on mask props I was required to make two same masks. I divided my workflow to repeat every process on the secondary mask. Additionaly I have contributed to some set decoration.

 

I have painted a black and white title screen for silent film inspired section of the project, "The Curse of Count Varias".

 

Check it out on Kickstarter!

AUGUST CLUB

A story of friendship, monsters and council estates.

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WHO I AM

I am an independent artist specialising in illustration of characters, locations and general concept art. I can also produce storyboards, props and set decorations and even animations.

My specialisation lies in digital art using Gnu Image Manipulation Program on scanned sketches, photos or 3D references made in Blender. I can draw in various traditional techniques, sculpt in clay,

plasticine and digitally in Blender. I was trained in a variety of animation methods both digital (After Effects, Maya, Blender, Flash) and traditional (smudge and click, stop motion, pixilation, hand drawn).

Copytright @ Tymoteusz Sulek 2019. All rights reserved.